Chapman Golf Format
Also known as: Pinehurst, American Foursomes, Chapman System
The Chapman format (also called Pinehurst or American Foursomes) is a 2-person team game that blends strategy with alternate shot play. Both players tee off, swap balls for the second shot, then choose the best ball and finish the hole with alternate shots. It tests the full partnership — both players must contribute from the tee, and careful decision-making after the second shot determines the rest of the hole.
At a Glance
- Type
- Team game
- Team size
- 2 players
- Scoring
- Stroke play or Stableford
- Handicaps
- Off by default — 60% / 40% when enabled
- Wins
- Lowest team score
The Rules
- Both players on the team tee off on every hole.
- Each player then plays their partner’s ball for the second shot. (Player A hits Player B’s tee shot, and Player B hits Player A’s tee shot.)
- After the second shots, the team selects the best ball to continue with.
- From that point on, the team finishes the hole playing alternate shot. The player who did not hit the chosen second shot takes the third shot.
- The team records one score per hole. The team with the lowest total score wins.
Step-by-Step Example Hole
A two-person team (Player A and Player B) is playing a par 4:
How It Differs from Other Foursomes
Several team formats share the “foursomes” family tree. Here’s how Chapman compares:
| Format | Tee shot | 2nd shot | Rest of hole |
|---|---|---|---|
| Chapman | Both tee off | Play partner’s ball | Choose best, then alternate shot |
| Alternate Shot | One player tees off | Partner plays it | Continue alternating every shot |
| Greensomes | Both tee off | Choose best drive | Alternate shot (non-driver hits 2nd) |
| Scramble | Both tee off | Choose best, both play from there | Repeat: choose best, both play |
Chapman gives both players more involvement than standard Alternate Shot (everyone hits from the tee and plays a second shot), while requiring more strategy than a Scramble (you must commit to alternate shot after choosing the best ball).
Handicap Options
By default, Chapman is played without handicaps (gross scoring). When you enable handicaps, the team handicap is calculated by combining a percentage of each player’s individual handicap:
| Mode | Handicap percentages |
|---|---|
| Standard | 60% + 40% (lower handicap gets 60%) |
| VS (team vs team) | 50% + 50% (equal weighting) |
For example, a team with handicaps of 8 and 18 in a standard game:
The team’s net score is their gross score minus the team handicap. These percentages are fully customizable in Squabbit.
Scoring Options
Stroke Play (default)
The team’s total strokes over all 18 holes are added up. Lowest total wins. This is the standard and most common way to score Chapman.
Stableford
Instead of counting total strokes, the team earns points on each hole based on their score relative to par. Higher point total wins. This can speed up play since the team can pick up the ball once they can no longer score points on a hole.
Match Play (VS games only)
When playing team vs team, each hole is won, lost, or tied. The team that wins the most holes wins the match. This option is only available when playing a VS game.
Setting Up in Squabbit
To create a Chapman game in Squabbit:
- Create a new tournament or casual game.
- Under format, choose Chapman.
- The team size is fixed at 2 players per team.
- Optionally enable handicaps and adjust the percentages (default: 60% / 40%).
- Optionally change the scoring type from Stroke Play to Stableford.
- Add players and assign them to teams.
During the round, only one score needs to be entered per hole — the team’s score. Both players share the same scorecard.