Game Format

Nassau Golf Bet

Also known as: 2-2-2, Best of Three

The Nassau is the most popular bet in golf and one of the easiest to understand. It splits an 18-hole round into three separate bets — the front 9, the back 9, and the overall 18 — giving players three chances to win (or lose) in a single round. Nassau can be played individually or as a team format, and it pairs naturally with presses for even more action.

At a Glance

Type
Individual or Team (VS — two sides)
Team size
2–24 players per side (commonly 1v1 or 2v2)
Scoring
Points for winning each bet (front 9, back 9, overall 18)
Sub-games
Best Ball, Scramble, Stroke Play, Stableford, Vegas, and many more
Handicaps
Off by default; Compare With Lowest when enabled
Wins
Most points across the three bets

The Rules

  1. Two sides (individual players or teams) compete head-to-head over 18 holes.
  2. The round is divided into three separate bets: Front 9, Back 9, and Overall 18.
  3. Each bet is worth a configurable number of points (the classic default is 2 points per bet).
  4. To determine the winner of each bet, the two sides compare their scores over the relevant holes using whatever sub-game you choose (match play, best ball, stroke play, etc.).
  5. The side with the lower score (or more holes won, depending on the sub-game) wins that bet and earns the points.
  6. If a bet is tied, neither side earns points by default (configurable).
  7. After 18 holes, add up the points from all three bets. The side with the most total points wins.
Why “2-2-2”? The name comes from the traditional point value: 2 points for the front, 2 for the back, 2 for the overall — for a maximum of 6 points at stake. You can change these values to anything you like in Squabbit.

How the Three Bets Work

Front 9 Bet

Whoever has the better score over holes 1–9 wins this bet. If you’re down after the front, you still have two more bets to make up ground.

Back 9 Bet

A completely independent bet covering holes 10–18. This is what makes Nassau so appealing — a rough start doesn’t ruin your entire round because you can still win the back 9.

Overall 18 Bet

Compares the total scores across all 18 holes. It’s possible for one side to win the front and back bets but lose the overall, or vice versa.

Optional: Per-hole points. Squabbit also lets you award points for winning individual holes, adding a fourth dimension to the Nassau. This is configured separately from the three main bets.

Example Round

Player A and Player B are playing a 2-2-2 Nassau using stroke play:

Front 9 (Holes 1–9)
Player A shoots 38 on the front 9
Player B shoots 40 on the front 9
Player A wins the Front 9 bet: +2 points
Back 9 (Holes 10–18)
Player A shoots 42 on the back 9
Player B shoots 39 on the back 9
Player B wins the Back 9 bet: +2 points
Overall 18
Player A total: 38 + 42 = 80
Player B total: 40 + 39 = 79
Player B wins the Overall 18 bet: +2 points
Final Result
Player A: 2 points (front 9)
Player B: 4 points (back 9 + overall 18)
Player B wins the Nassau, 4–2

Playing with Presses

A press is a new side bet that starts mid-round. When combined with Nassau, presses add extra excitement and give the trailing side a chance to recover. A press essentially starts a new mini-Nassau from the current hole through the end of that 9 (or 18).

How Presses Work

  1. When a side falls behind by a set number of holes or points, a press is triggered (either automatically or by request).
  2. The press creates a brand-new bet starting from the current hole.
  3. The original bet continues alongside the press — both are scored independently.
  4. Presses can themselves be pressed, creating additional layers of bets.

Squabbit handles all the press tracking automatically. For a full breakdown of how presses work, see the Presses help article.

Tip: Nassau with automatic presses is the classic way to keep a friendly match competitive from start to finish. Even if you’re losing badly, presses give you fresh bets to win.

Sub-Game Options

Nassau is a wrapper format — it determines how bets are structured, but the underlying game can be almost anything. In Squabbit, you choose a sub-game that determines how scores are compared on each hole. The default is Best Ball, but you can choose from:

Sub-game How it works
Best Ball Each player plays their own ball; the team counts the lowest score on each hole
Stroke Play Total strokes over the relevant holes
Stableford Points-based scoring relative to par
Singles Match Play Head-to-head hole-by-hole match play
Scramble / Ambrose Team picks the best shot each time
Shamble Best drive, then everyone plays their own ball
Alternate Shot Partners alternate hitting the same ball
Chapman Both tee off, swap, then pick one ball to finish
Greensomes Both tee off, pick one drive, then alternate
Low Ball/High Ball Compare best scores and worst scores separately
Vegas Team scores are combined into a two-digit number
And more... Best Balls, Best Ball 1-2-3, Cha Cha Cha, Low Ball/Low Total, Worst Ball
Individual play: For a classic 1v1 Nassau, choose Singles Match Play or Stroke Play as the sub-game. No teams needed — just two players going head-to-head.

Setting Up in Squabbit

To create a Nassau game in Squabbit:

  1. Create a new game and choose Nassau as the format.
  2. Select your sub-game (Best Ball, Stroke Play, Scramble, etc.).
  3. Configure the points per bet for the front 9, back 9, and overall 18. The default is 2 points for a win and 0 for a tie on each.
  4. Optionally enable per-hole points to award points for winning individual holes on top of the three main bets.
  5. Optionally enable presses and set the auto-press trigger.
  6. If playing as teams, set your team size and assign players to each side.
  7. Optionally enable handicaps. The default handicap mode is Compare With Lowest, which strokes off the best player so they play at scratch.

During the round, enter scores as you normally would for the sub-game you chose. Squabbit automatically tracks the front 9, back 9, and overall 18 bets, along with any presses, and displays the running point totals for each side.

Note: Nassau is set up as a VS game (two sides). If you’re playing 1v1, each “team” is just one player. For 2v2 or larger, assign players to each side when creating the game.