Game Format

Six Six Six (6-6-6) Golf Format

Also known as: 666, English

Six Six Six is a team golf format where the game changes every six holes, creating three distinct mini-matches within a single round. For example, you might play Best Ball on holes 1–6, Scramble on 7–12, and Alternate Shot on 13–18. The team with the best combined score across all three segments wins. It keeps the round fresh and tests a wider range of skills than any single format.

At a Glance

Type
Team game
Team size
2 players per team
Segments
3 segments of 6 holes, each a different format
Scoring
Match Play, Stroke Play, or Stableford
Handicaps
Configured per segment
Wins
Best combined score across all 3 segments

The Rules

  1. Two teams of two players compete against each other over 18 holes.
  2. The round is divided into three 6-hole segments: holes 1–6, 7–12, and 13–18.
  3. Each segment uses a different team format. Before the round, the group agrees on which format to play in each segment.
  4. Both teams play each segment according to that segment’s format rules (for example, if segment 2 is Scramble, both teams play Scramble on holes 7–12).
  5. At the end of the round, scores from all three segments are combined to determine the overall winner.
Key point: Each segment is essentially its own mini-game with its own format and rules. The only thing that carries across all three is the final combined score.

Example Format Combinations

You can mix and match from any of the supported formats. Here are some popular combinations:

Classic Combination
1–6 Best Ball — Both players play their own ball; the team takes the better score on each hole.
7–12 Scramble — Both players hit every shot; the team picks the best one each time.
13–18 Alternate Shot — Partners take turns hitting the same ball, alternating shots.

The supported segment formats in Squabbit are:

  • Alternate Shot — Partners alternate hitting the same ball
  • Best Ball — Each player plays their own ball; team takes the best score
  • Best Balls — Both players’ scores count toward the team total
  • Chapman — Both tee off, switch balls for the second shot, then pick one ball to finish the hole
  • Greensomes — Both tee off, pick the best drive, then alternate shots from there
  • Scramble — Both hit every shot; team picks the best each time
  • Shamble — Both tee off, pick the best drive, then each plays their own ball in
  • Singles Matchplay — Each player plays individually against their opponent
  • Worst Ball — Each player plays their own ball; team takes the worse score

Scoring

Six Six Six supports three overall scoring methods that determine how the three segment results combine into a final winner:

Match Play

The most common way to play 6-6-6. There are two options for how match play scores combine across segments:

  • Points Per Match (default) — Each 6-hole segment is scored independently. The team that wins a segment earns points (e.g., 2 points for a win, 1 for a tie, 0 for a loss). The team with the most total points after all three segments wins.
  • Cumulative — Match play holes carry across all 18 holes as one continuous match. Being 2-up after segment 1 carries into segment 2, even though the format changes.
Points Per Match Example
1–6 Best Ball — Team A wins 2&1. Team A earns 2 points.
7–12 Scramble — Team B wins 1-up. Team B earns 2 points.
13–18 Alternate Shot — Tied after 6 holes. Each team earns 1 point.
Team A: 3 points | Team B: 3 points — Overall tie

Stroke Play

Total strokes are added up across all three segments. The team with the lowest combined stroke total wins. Each segment’s format determines how the team score is calculated for those 6 holes.

Stableford

Points are awarded on each hole based on the score relative to par. The team with the highest combined point total across all three segments wins.

Handicaps: Each segment can have its own handicap settings. This lets you fine-tune how handicap strokes are applied based on the format being played in that segment (for example, you might use different handicap percentages for Scramble vs. Alternate Shot).

Setting Up in Squabbit

To create a 6-6-6 game in Squabbit:

  1. Create a new game and select 6-6-6 as the format.
  2. Choose the overall scoring method: Match Play, Stroke Play, or Stableford.
  3. Configure each of the three 6-hole segments by choosing a format for each (e.g., Best Ball, Scramble, Alternate Shot).
  4. Optionally adjust handicap settings for each segment individually.
  5. If using Match Play with Points Per Match, you can customize the win/loss/tie point values.
  6. Set your team size to 2 players per team, add players, and assign them to teams.

During the round, Squabbit automatically switches the scoring interface to match the current segment’s format as you move through holes 1–6, 7–12, and 13–18. The combined score across all three segments is tracked on the main scoreboard.

Tip: If you use Singles Matchplay for any segment, the overall scoring is automatically set to Points Per Match, since cumulative match play scoring does not apply to individual 1v1 matches.