Six Six Six (6-6-6) Golf Format
Also known as: 666, English
Six Six Six is a team golf format where the game changes every six holes, creating three distinct mini-matches within a single round. For example, you might play Best Ball on holes 1–6, Scramble on 7–12, and Alternate Shot on 13–18. The team with the best combined score across all three segments wins. It keeps the round fresh and tests a wider range of skills than any single format.
At a Glance
- Type
- Team game
- Team size
- 2 players per team
- Segments
- 3 segments of 6 holes, each a different format
- Scoring
- Match Play, Stroke Play, or Stableford
- Handicaps
- Configured per segment
- Wins
- Best combined score across all 3 segments
The Rules
- Two teams of two players compete against each other over 18 holes.
- The round is divided into three 6-hole segments: holes 1–6, 7–12, and 13–18.
- Each segment uses a different team format. Before the round, the group agrees on which format to play in each segment.
- Both teams play each segment according to that segment’s format rules (for example, if segment 2 is Scramble, both teams play Scramble on holes 7–12).
- At the end of the round, scores from all three segments are combined to determine the overall winner.
Example Format Combinations
You can mix and match from any of the supported formats. Here are some popular combinations:
The supported segment formats in Squabbit are:
- Alternate Shot — Partners alternate hitting the same ball
- Best Ball — Each player plays their own ball; team takes the best score
- Best Balls — Both players’ scores count toward the team total
- Chapman — Both tee off, switch balls for the second shot, then pick one ball to finish the hole
- Greensomes — Both tee off, pick the best drive, then alternate shots from there
- Scramble — Both hit every shot; team picks the best each time
- Shamble — Both tee off, pick the best drive, then each plays their own ball in
- Singles Matchplay — Each player plays individually against their opponent
- Worst Ball — Each player plays their own ball; team takes the worse score
Scoring
Six Six Six supports three overall scoring methods that determine how the three segment results combine into a final winner:
Match Play
The most common way to play 6-6-6. There are two options for how match play scores combine across segments:
- Points Per Match (default) — Each 6-hole segment is scored independently. The team that wins a segment earns points (e.g., 2 points for a win, 1 for a tie, 0 for a loss). The team with the most total points after all three segments wins.
- Cumulative — Match play holes carry across all 18 holes as one continuous match. Being 2-up after segment 1 carries into segment 2, even though the format changes.
Stroke Play
Total strokes are added up across all three segments. The team with the lowest combined stroke total wins. Each segment’s format determines how the team score is calculated for those 6 holes.
Stableford
Points are awarded on each hole based on the score relative to par. The team with the highest combined point total across all three segments wins.
Setting Up in Squabbit
To create a 6-6-6 game in Squabbit:
- Create a new game and select 6-6-6 as the format.
- Choose the overall scoring method: Match Play, Stroke Play, or Stableford.
- Configure each of the three 6-hole segments by choosing a format for each (e.g., Best Ball, Scramble, Alternate Shot).
- Optionally adjust handicap settings for each segment individually.
- If using Match Play with Points Per Match, you can customize the win/loss/tie point values.
- Set your team size to 2 players per team, add players, and assign them to teams.
During the round, Squabbit automatically switches the scoring interface to match the current segment’s format as you move through holes 1–6, 7–12, and 13–18. The combined score across all three segments is tracked on the main scoreboard.